This is useful when createIfNotExists creates a new room and you want specific properties shown in the room listing.Ĭhanged: PingCloudRegions and RPC class conditional compilation to: #if !(UNITY_WINRT || UNITY_WP8 || UNITY_PS3 || UNITY_WIIU) ![]() ![]() Existing PhotonViews on prefabs are not changed but you might consider doing this for objects that might stop moving / change.Īdded: New internal values for PhotonViews.Īdded: JoinRoom option to create a room if it doesn't exist currently.Ĭhanged: JoinRoom calls OnCreatedRoom() if the room was created due to JoinRoom() option "createIfNotExists"Īdded: Room.SetPropertiesListedInLobby() to set the list of properties sent to a lobby. This can be applied to anything observed: Transforms, Rigidbodies and even scripts.Ĭhanged: The new "Unreliable On Change" observe mode is the default for any new PhotonView. When the data doesn't change, it's sent a last time in a reliable mode, so everyone gets the final state for sure. It's basically a mixed mode which uses unreliable when things change. ![]() Changed: CustomTypes is now endianness independent and also streamlinedĪdded: New synchronization mode "Unreliable On Change".
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